Battle Strategy Guide

Advanced tactics to outplay your opponents and win more games

Updated for November 2025 - Mega Rising Meta Strategies

Core Battle Concepts

Tempo

Tempo is the pace of the game. Controlling tempo means dictating when attacks happen and who has the initiative.

Gaining Tempo:

  • • Attack first with faster Pokemon
  • • Force opponent to spend energy retreating
  • • Use X Speed to retreat for free
  • • Knock out Pokemon before they attack
  • • Stadium cards that benefit your deck only

Card Advantage

Having more cards than your opponent gives you more options and ways to respond to their plays.

Generating Advantage:

  • • Use Professor's Research every turn if possible
  • • Pokemon with draw abilities (Greninja, Articuno)
  • • Palkia EX's Dimensional Storm searches any card
  • • Preserve cards when ahead, use them when behind
  • • Don't overextend bench without reason

Prize Point Trading

Understanding when to trade knockouts is crucial. Not all exchanges are equal.

Favorable Trades:

  • • Your 1-prize Pokemon for opponent's 2-prize EX
  • • Forcing 2-for-1 (your 1 KO = opponent needs 2 KOs)
  • • Taking early prizes to pressure opponent
  • • Sometimes better to retreat than trade evenly

Board Control

Managing your bench and active Pokemon position is key to executing your strategy.

Board Management:

  • • Fill bench early for options and Pikachu EX damage
  • • Keep Pokemon with energy on bench when safe
  • • Position evolved Pokemon before attacking
  • • Don't bench unnecessary targets
  • • Plan retreat paths 2-3 turns ahead

Energy Management Mastery

Critical Energy Decisions

You only get 1 energy per turn. Where you attach it can win or lose games.

GOOD Energy Attachments

Attach to benched Pokemon that will attack soon

Build up your next attacker while current one fights

Attach to active Pokemon for immediate attack

When you can KO something important this turn

Attach to Pokemon with energy acceleration

Electrode, Moltres EX can move/generate more energy

BAD Energy Attachments

Attaching to active Pokemon about to be KO'd

That energy will be wasted when Pokemon is knocked out

Attaching without a plan for next 2-3 turns

Know which Pokemon will attack and when

Overloading one Pokemon while bench is empty

Spread energy across multiple attackers for flexibility

Energy Efficiency with Stadiums

Mega Rising introduced powerful stadium cards that reduce attack costs.

Thunder Mountain (Electric)

Electric Pokemon attacks cost 1 less energy

Example: Pikachu EX attacks for 2 energy instead of 3!

Energy Acceleration Pokemon

Some Pokemon can generate or move extra energy.

Moltres EX: Ability attaches Fire energy from deck

Electrode: Ability moves energy when knocked out

Misty: Coin flips for bonus Water energy

Retreat Decision Making

When Should You Retreat?

RETREAT When:

  • Active Pokemon will be KO'd next turn and you have a better attacker ready
  • You're type disadvantaged (opponent has 2x weakness damage)
  • Need to preserve a Pokemon with lots of energy
  • You have X Speed for free retreat
  • Bringing up a Pokemon that counters opponent's active

DON'T RETREAT When:

  • It costs energy you need for attacking
  • Current Pokemon can still trade favorably
  • Benched Pokemon aren't ready to attack yet
  • You're panicking - calculate the math first
  • It brings up a weak basic with no energy

Advanced Retreat Tactics

Pivot Pokemon Strategy

Keep a 0-retreat cost Pokemon on bench (like Zapdos EX). Use X Speed on it to swap freely, then retreat for free to bring up your real attacker. This effectively gives your main Pokemon free retreat!

Forced Switches

Some cards force your opponent to switch. Use these to disrupt their energy attachments or bring up weak Pokemon for easy KOs.

Reading Your Opponent

Identifying Their Deck Early

The sooner you know what deck they're playing, the better you can plan your strategy.

Water Decks

Early Tells:

  • • Palkia basic on turn 1
  • • Froakie/Staryu combo
  • • Cascading Falls stadium
  • • Misty supporter early

Electric Decks

Early Tells:

  • • Pikachu EX active
  • • Voltorb early bench
  • • Thunder Mountain stadium
  • • Multiple Electric basics

Fire Decks

Early Tells:

  • • Torchic + Moltres EX
  • • Charmander evolution line
  • • Blaine supporter
  • • Heavy energy on Moltres

Predicting Their Plays

Count Their Energy

Always track how much energy they can have and where it's attached.

Mental Checklist:

  • • How many turns have passed? (= max energy they could have)
  • • What Pokemon have visible energy?
  • • Did they use energy acceleration abilities?
  • • Can they attack with any Pokemon next turn?

Watch Their Bench

Their bench tells you what they're planning.

Evolution basics on bench = they're building up for later
Multiple Pokemon with energy = they have backup attackers ready
Empty bench = they're desperate or have bad draws
Support Pokemon (Gardevoir, Electrode) = they're setting up combos

Matchup-Specific Strategies

💧

VS Palkia EX

DIFFICULT

Their Game Plan:

  • • Use Dimensional Storm to search perfect cards
  • • Build Palkia EX with 3-4 energy for 140+ damage
  • • Greninja for consistent draw power
  • • Cascading Falls for extra bulk

How to Beat It:

  • • Use Electric or Grass types (weakness)
  • • Pressure early before Palkia EX evolves
  • • Target Froakie/Greninja line to cut draw
  • • Trade efficiently - use 1-prize attackers

VS Pikachu EX

MEDIUM

Their Game Plan:

  • • Fill bench with Electric Pokemon (5 = 100 damage)
  • • Thunder Mountain reduces attack cost to 2 energy
  • • Fast pressure from turn 2-3 onwards
  • • Zapdos EX as backup 2-prize attacker

How to Beat It:

  • • Use Fighting types (weakness)
  • • Don't overextend - they need bench count
  • • Target Pikachu EX early before setup
  • • Psychic Pokemon resist Electric damage (-20)
🔥

VS Mega Blaziken EX

HIGH RISK

Their Game Plan:

  • • Moltres EX accelerates Fire energy
  • • Evolve Torchic → Blaziken EX → Mega Blaziken EX
  • • 200+ damage one-shots any Pokemon
  • • Blaine + Giovanni = massive damage boost

How to Beat It:

  • • Use Water types (weakness)
  • • KO Torchic before it evolves
  • • Target Moltres EX to cut energy acceleration
  • • End game before Mega Evolution happens (turn 4-5)

Common Mistakes to Avoid

Turn 1-3 Mistakes

Not filling bench early

Always bench basics turn 1-2. You need backup options and some decks (Pikachu EX) need full bench for damage.

Wasting Professor's Research

Don't use Professor's Research turn 1 if you already have a good hand. Save it for when you need specific cards.

Attaching energy to wrong Pokemon

Plan ahead! Attach to Pokemon that will attack in 2-3 turns, not just the active Pokemon.

Mid-Late Game Mistakes

Trading prizes inefficiently

Don't trade your 2-prize EX for their 1-prize Pokemon. Let them attack first or retreat to safety.

Ignoring their evolution setup

If you can KO their basics before they evolve, do it! Stopping Mega Blaziken EX or Gardevoir is crucial.

Playing too scared

Sometimes you need to take calculated risks. If you're behind, playing safe won't win the game.

Advanced Battle Techniques

Damage Calculation & Math

Always calculate if you can KO before attacking. Don't waste attacks that leave Pokemon at 10 HP.

Key HP Breakpoints to Remember:

Basic EX: 120-130 HP

Need 2-3 hits usually

Stage 1 EX: 140-160 HP

2 strong hits or 3 weak hits

Mega EX: 200+ HP

Requires multiple turns

Damage Modifiers:

• Weakness: 2x damage (e.g., Water vs Fire)
• Resistance: -20 damage (e.g., Psychic vs Electric)
• Giovanni: +10 damage this turn
• Blaine: +10 damage to Fire types
• Cascading Falls: +10 HP to Water types
• Full bench: Affects Pikachu EX damage

Baiting & Bluffing

Sometimes the best play is making your opponent think you have cards you don't have.

The Wait Bluff

Pause before making obvious plays. This makes opponent think you're considering multiple options, even if you only have one card in hand.

The Bench Bait

Put a Pokemon on bench with no energy to bait opponent into thinking it's your next attacker. They might waste resources targeting it.

The Retreat Fake

Don't always retreat when you can. Sometimes tanking a hit and KOing next turn is better than showing your hand.

Master the Meta!

Practice these strategies in ranked battles and watch your win rate improve!